Table of Contents
- What is the 2xAV Plug-In?
- What programs does the player work with?
- Does the 2xAV Plug-In work with Microsoft Windows Vista?
- Does the 2xAV Plug-In for RealPlayer work with the new Real Player 11?
- Where can I find previous versions of RealPlayer?
- Does the 2xAV Plug-In work on the Mac OSX platform?
- Do I need a credit card to use the free 7-day trial?
- Error message:
"C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable ...
- Why don't I see the 2x icon on the RealPlayer toolbar?
- Why don't I see the 2xAV menu option in the RealPlayer Tools Menu?
- Why doesn't anything happend when I click the 2xAV menu option in the RealPlayer Tools Menu?
- I just upgraded my RealPlayer and 2xAV no longer works, why?
- Why does the 2xAV Plug-In for RealPlayer work with some of my files and not others?
- Why can't I control the speed of streaming media content on
web sites?
- How can I get a copy of the Plug-In?
- I've installed the Plug-In. Now, how do I run it?
- What does the "SpeedLimit" checkbox do?
- What effect does changing the Playback Quality
slider in the Properties box have?
- What does the 2xAV Engine
radio-button group do?
- What is "chipmunk" mode?
- Why do I sometimes get rebuffering when I'm playing
streaming media faster than normal?
- Is there a way to prevent rebuffering?
- Why do I sometimes get processing gaps in the audio
output when I'm playing faster than normal?
- How much of my computer resources does it take to
play faster or slower than normal?
What is the 2xAV Plug-In?
The Enounce 2xAV Plug-In is a software module that adds variable speed
playback capability to the Windows Media Player® and RealPlayer®,
the streaming media player from RealNetworks®.
The 2xAV Plug-In will allow you to control how fast audio and video streams play back
through the player. It gives you a SpeedBar with a slider that you can use to speed up and
slow down playback. Using this slider you can change the playback speed of almost any
media format supported by either Windows Media Player or RealPlayer. Playback speed can be
varied moment-to-moment during playback.
What programs does the player work with?
The 2xAV Plug-In is an "add on" module that works with the
Windows Media Player® and the RealNetworks®
RealPlayer® on the Microsoft® Windows®
98SE, 2000, XP or Vista Operating Systems.
| Player Version |
Windows 98SE |
Windows 2000 |
Windows XP |
Windows Vista |
| RealPlayer |
| RealPlayer 8 |
Yes |
Yes |
Yes |
Not Tested |
| RealOne Player |
Not Tested |
Yes |
Yes |
Not Tested |
| RealPlayer 10.5 |
Not Tested |
Yes |
Yes |
Yes |
| RealPlayer 11 |
Not Tested |
Not Tested |
Yes |
Yes (with exceptions) |
| Windows Media Player |
| WMP 6.4 |
Yes |
Yes |
Yes |
N/A |
| WMP 7 |
Yes |
Yes |
Yes |
N/A |
| WMP 9 |
Not Tested |
Yes |
Yes |
N/A |
| WMP 10 |
Not Tested |
Not Tested |
Yes |
N/A |
| WMP 11 |
Not Tested |
Not Tested |
Yes |
No |
The 2xAV Plug-In for Windows Media Player does not work with Microsoft Windows Vista.
The 2xAV Plug-In for RealPlayer does work on Microsoft Windows Vista with exceptions. Please see
Does the 2xAV Plug-In for RealPlayer work with the new Real Player 11? for more information.
If you upgrade your Player you will most likely need to
reinstall the 2xAV Plug-In. You can download these players from the
Microsoft Windows Media Player web site or the
RealNetworks web site. Windows Media Player and RealPlayer are free.
At this time, the 2xAV Plug-In only works with the products mentioned above. It does
not work with other third-party players.
Although the 2xAV Plug-In for RealPlayer® works on Microsoft® Windows® Vista®
in most cases it is not officially supported yet. In order to use the 2xAV Plug-In for RealPlayer on Windows Vista you must upgrade
the 2xAV Plug-In to version 3.11 or later.
The 2xAV Plug-In for Microsoft Windows Media Player® is not yet supported on the Microsoft
Windows Vista operating system yet. If you need to view Windows Media Content and your operation system is Windows Vista,
your only option is to install Real Player 10.5 (not Real Player 11) and set Real Player as the default player for Windows Media content. See Where can I find previous versions of RealPlayer? to find previous versions of RealPlayer.
The 2xAV Plug-In for RealPlayer® does work with the RealPlayer 11 however there is an
important exception when running on Windows Vista. When running on Windows Vista the 2xAV Plug-In will work fine with Real Media content and
other content that Real Player can play with its native Real Networks core audio architecture such as AVI, WAV and MP3.
Real Player 11 can also play Windows Media content such as WMA and WMV files and to play these files the Real Player 11 uses the
new Microsoft Media Foundations architecture. Because our
2xAV Plug-In is designed for the older Microsoft DirectShow architecture, Real Player 11 running on Vista will not
load our 2xAV Plug-In for this type of content (WMA and WMV). If you need to view Windows Media Content and your operating system is Windows Vista,
your only option is to install Real Player 10.5 and set Real Player as the default player for Windows Media content. Real Player 10.5 still uses the
older Microsoft DirectShow architecture even when running on Windows Vista and thus will still load our 2xAV Plug-In.
See Where can I find previous versions of RealPlayer? to find previous versions of RealPlayer.
You will find previous versions of RealPlayer here at the Real Legacy Software Archive.
The 2xAV Plug-In is not yet supported on the Mac OSX platform.
No. You do not need to provide us with your Credit Card information to use the
free 7-day trial. When prompted with the "Buy Now" or "Later" window just click the "Later"
button to continue. You should see this message once each day during the free 7-day trial.
If you are using Real Player and it appears that the 2xAV Plug-In is not
working, please see the following FAQs:
Windows XP Service Pack2 has moved the Autoexec.NT file causing havoc for the Installshield program.
Like other applications (e.g. some popular games), the InstallShield software used for the installation of
Enounce software makes use of 16-bit Windows technology which requires a valid AUTOEXEC.NT file to be present
in the system. This file, which is part of the Windows 16-bit subsystem as it ships with Windows 2000, Windows XP,
and Windows Server 2003, normally resides in the "System32" subdirectory of the Windows installation directory.
Installation of Windows XP Service Pack 2 on an otherwise "healthy" Windows XP system may delete the AUTOEXEC.NT
file. As a result, when trying to run certain applications which make use of 16-bit technology an error message like
the following may be displayed:
"16 bit Windows Subsystem - C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is
not suitable for running MS-DOS and Microsoft Windows applications. Choose 'Close' to terminate the application."
The error message can be misleading, because it is displayed even if the AUTOEXEC.NT file is actually missing.
To verify whether you have the file, type "%windir%/system32/" in the address bar of an Explorer window. If there is no AUTOEXEC.NT file proceed as follows:
- Browse to "%windir%/repair/" (usually "C:\WINDOWS\repair")
- Right-Click and Copy the AUTOEXEC.NT file
- Browse to "%windir%/system32/" (usually "C:\WINDOWS\System32")
- Right-Click inside the window and Paste the file
The error condition described here may also be the result of corruption of the AUTOEXEC.NT file, in which case the above procedure may be helpful to restore a valid file.
RealPlayer versions after RealPlayer 8 no longer have a icon toolbar.
You must select the
Tools -> 2xAV
menu item to launch the 2xAV Plug-In SpeedBar.
RealNetworks has changed their plug-in architecture and no longer displays any
icon's for plug-ins. Not even the icon for their own Equalizer plug-in appears on the
toolbar anymore. Additionally the 2xAV Plug-In does work on WinXP and with the new RealOne Helix Player.
You must wait for RealPlayer to load your selected media file before you pull down the RealPlayer tools menu
to look for the 2xAV menu option.
After you click this option, if you do not see the 2xAV control bar on the screen,
its possible it has been pushed off the screen by the RealPlayer. By default, 2xAV is in
"Docked" mode attached to the bottom of the RealPlayer. If RealPlayer fills the screen,
then the 2xAV Plug-In will not be visible. Simply resize the RealPlayer so that it does
not fill the whole screen. If you would like to undock the 2xAV control bar, just click on
it and drag it away from RealPlayer.
In most cases the 2xAV Plug-In for RealPlayer will work with all versions of RealPlayer but changes to the Player
are not in our control and Enounce can not guarantee that the Plug-In will work in all cases.
When upgrading from an older version of RealPlayer, the new RealPlayer may be
installed in a different install directory than the previous version of
RealPlayer and the 2xAV Plug-In files are not set up properly for the new version of the Player.
In this case, uninstall the current 2xAV Plug-In for RealPlayer and then reinstall the
latest version, which can be downloaded from our web site.
The user interface behavior of the 2xAV Plug-In will be different.
after upgrading to recent versons of RealPlayer. The 2xAV SpeedBar will no
longer appear automatically when starting RealPlayer as it did with the
RealOne Player. Additionally there are no longer any third party icons
on the RealPlayer as there were in RealPlayer 8 (See Why don't I see the 2x icon
on the RealPlayer toolbar? FAQ above). The 2xAV
Plug-In must be launched by selecting the 2xAV menu choice from the RealPlayer Tools menu.
The 2xAV SpeedBar may appear "Docked" to the bottom of the RealPlayer
window the first time you launch it after upgrading. If RealPlayer is full screen, then the
2xAV Window will be located off the bottom of the screen and not visible. Resize the RealPlayer
window so that there is enough room at the bottom of the screen for the RealPlayer window to appear.
In Docked mode, the 2xAV SpeedBar properties button might be hidden or cut off.
Simply Undock the 2xAV SpeedBar by clicking on it and dragging it away from
RealPlayer to expand it to its full size.
The 2xAV Plug-In is loaded by the RealPlayer core audio architecture. The RealPlayer core audio architecture is itself a RealPlayer
Plug-In and is not loaded by RealPlayer until the media format has been determined which is why the 2xAV menu
choice will not appear in the RealPlayer tools menu until you select your media file. For most of the media formats that RealPlayer
is capable of playing, RealPlayer will load the default audio architecture (which then loads 2xAV), however for some media formats such as MPEG4 and
Windows Media (WMA, WMV), RealPlayer must use a different architecture and thus never loads the 2xAV Plug-In. For example, for the Windows Media format
RealPlayer loads the Windows Media Directshow architecture to decode and simply wraps the RealPlayer user interface around the presentation. In this case,
if you have installed a licensed copy of the 2xAV Plug-In for Windows Media Player, then you would still get the 2xAV functionality since the 2xAV Plug-In
for Windows Media Player is loaded by the Windows Media Directshow architecture.
Why can't I control the speed of streaming media content on web sites?
Upgrading to the latest version of the 2xAV Plug-In from the Enounce web site will allow you to control the
speed of streaming media content embedded in web pages. Versions before 2.0x
did not work with the version of RealPlayer® or Windows Media Player
that is embedded in web pages.
You can purchase the 2xAV Plug-In on-line from the Enounce WebStore. The Plug-In is licensed and
activated using a 2xAV Serial Number which you will receive when you make your purchase.
You can also purchase the 2xAV Plug-In for RealPlayer from the RealNetworks®
on-line RealStore.
RealPlayer: The 2xAV Plug-In is not an independent program. It
is an "add on" to the RealPlayer® or RealPlayer Plus®.
Once you have installed the 2xAV Plug-In, run the RealPlayer program. When it comes, up,
click the "2X" button on the toolbar, and the 2xAV SpeedBar will appear. Move
the slider on the SpeedBar while playing audio or video material to control playback
speed.
Windows Media Player®: The 2xAV
Plug-In will appear as a floating tool bar over Windows Media Player when ever media is
being played as long as that media utilizes the Windows DirectShow architecture, which
includes almost all media that can be played by Windows Media Player. When the media
clip has finished the 2xAV Plug-In will disappear until you restart the clip or play
another clip.
What does the "SpeedLimit" checkbox do?
Checking the SpeedLimit box turns on the 2xAV automatic speed limit
mechanism. When this box is checked, the 2xAV Plug-In will attempt to play media as fast
as you request, so long as that speed doesn't cause gaps. Gaps can occur if your Internet
connection isn't fast enough to deliver media as fast as you are trying to play it, or if
your computer isn't powerful enough to process media fast enough to keep up with your
requested speed.
In SpeedLimit mode, if the 2xAV Plug-In detects gaps it will slow down the
playback speed. The "thumb" of the speed slider will remain where you set it,
but the blue "thermometer" in the center of the slider may get shorter, showing
you that SpeedLimit has momentarily lowered the playback speed in an attempt to avoid
gaps.
Please see the questions and answers on processing
gaps, rebuffering, and computer
resources for more information.
What effect does changing the Playback Quality
slider in the Properties box have?
The Playback Quality slider controls the amount of computation used to modify the
material you are playing so that it runs faster or slower. When the slider is moved to the
left (higher quality), more detailed computations are performed, and the resulting output
quality may be perceptually higher. When the slider is moved to the right (lower quality),
less detailed computations are performed, and playback is more efficient, using fewer of
your computer's resources.
The Enounce Time Scale Tailor® algorithms are very efficient, and
typically use less than 10% of a recent computer's resources when the Playback Quality
slider is near the middle of the scale. However, keep in mind that playing streams
faster--especially video streams, always puts an additional burdon on your computer. See
the FAQ on computer resources for more information.
Your 2xAV Plug-In can operate in three modes:
On Normal: this is the usual mode of operation. Playback speed is
controlled by the slider on the SpeedBar, and the Enounce patented algorithms are
used to maintain audio quality even when playing faster or slower than normal.
Off: in this mode the 2xAV Plug-In is inactive, and material is always
played back at normal speed.
On Chipmunk: this mode has been included just for fun. Setting the
2xAV Plug-In to this mode causes it to speed up and slow down playback "the dumb
way". See 'What is "chipmunk" mode?'.
Note that when you change the 2xAV Engine mode, the mode change takes effect
the next time that you start play back.
Chipmunk mode demonstrates the simpliest, and least satisfactory, way to change
playback speed. In the old days, you could change the "playback" speed of a
record by putting your finger on the phonograph platter and making it go around faster or
slower. More recently, you could achieve the same effect by putting your finger on the
supply real of a tape recorder and forcing it to move faster or slower. In either case,
the most dramatic effect was a change in the pitch of the audio signal. When you sped up
you got a "chipmunk" effect, and when you slowed down everyone sounded like
Darth Vader. Chipmunk mode on the 2xAV Plug-In exactly duplicates that effect. It's
a lot of fun to play around with, but you wouldn't want to get your market or weather
reports from chipmunks on a steady basis!
Why do I sometimes get rebuffering when I'm playing
streaming media faster than normal?
The 2xAV engine is capable of slowing down or speeding up almost any
form of media, either from local files stored on your computer or "streaming
media" being delivered to your computer over the Internet.
But sometimes we can't have everything we want. Even with media playback.
Rebuffering pauses occur when the RealPlayer® is playing back
streaming media, and it's run out of media to play. It is possible this could be prevented
by changing your connection settings, however. See prevent
rebuffering for more information.
When your player is playing back streaming media, it can't play material
any faster than it is coming in over the Internet. If your Internet connection, or the
server from which the media is coming, can't deliver media as fast as you want to play it,
the player may be forced to pause from time to time as it "rebuffers" media--in
other words, while it collects a few seconds more of material to play. When the player has
finished rebuffering, it will continue playing.
If you have set the playback speed fast enough that rebuffering happens
frequently, you probably want to select a lower speed. Unfortunately, because of the
RealPlayer works, rebuffering pauses are often invisible to the 2xAV Plug-In, so the
SpeedLimit function will not help you select the optimal speed. (SpeedLimit works better
at preventing processing gaps.)
Many forms of media are stored and delivered to your player in an encoded
format. Your player decodes this media into a form that can be played. The process of
decoding media requires varying amounts of computing power. If you are trying to play an
encoded media stream twice as fast as normal, your computer was to process twice as much
data every second, using twice as many computations. If your computer is not fast enough
to decode the media as quickly as you want to play it, there may be gaps, or short
silences, in the playback.
The simpliest solution to both of these problems is to slow down. If you
have turned SpeedLimit on, 2xAV will try to prevent pauses and gaps from occurring, but
will also repeatedly try to play at the speed you have requested. For best results, don't
request a speed that is significantly faster than your player can manage.
To prevent rebuffering when playing streaming media at speeds greater than
1.0, you may have to change your RealPlayer® Connection speed settings.
RealPlayer and RealServer technologies support streaming media at speeds faster than
the encoded bitrate through the RTSP protocol. RealPlayer will cap the connection speed at
the 'Normal' setting however, thus causing rebuffering when playing faster than normal. If
you get rebuffering, you might want to increase your connection speed settings. To do so:
- Start RealPlayer
- Pull down the View Menu, choose Preferences
- Click on the Connection tab
- Set your Maximum bandwidth as high as it can go (10 Mbps LAN)
- Increment your Normal bandwidth up one notch from its current position.
For instance, if you were at 56Kbps Modem, try 112Kbps Dual ISDN, or 256 Kbps DSL. Be
carefull with this setting however, because if you set it too high, RealPlayer may
initially choose a higher bandwidth encoding which could be beyond your connection's
actual bandwidth. RealPlayer does have the ability to change the enoding bitrate on the
fly however, and so even if this was set too high, the player would adjust to your actual
bandwidth.
- On the Buffered Play group box, choose 'Buffer entire clip up to
available memory'
- Continue to adjust these settings to suit your needs.
- Click on the Performance Tab
- On the Clip Cache button, make sure it is enabled and at least 4 MB in
size.
- Click on the Transport Tab
- Click on the Auto Configure button to setup the transport settings
- When that is done, click on the RTSP Settings... and ensure that HTTP is
NOT selected.
Why do I sometimes get processing gaps in the
audio output when I'm playing faster than normal?
The 2xAV engine is capable of slowing down or speeding up almost any
form of media, either from local files stored on your computer or "streaming
media" being delivered to your computer over the Internet.
But sometimes we can't have everything we want. Even with media playback.
Sometimes you might want to play faster than your computer can handle.
When that happens--and we'll explain why it may--you can get rebuffering pauses or processing gaps in your playback.
Many forms of media are stored and delivered to your player in an encoded
format. Your player decodes this media into a form that can be played. The process of
decoding media requires varying amounts of computing power.
Processing gaps occur when the RealPlayer® can't decode media
fast enough to play it at the speed you want. When this happens, the next bit of audio and
video isn't yet available when it's needed. The video freezes, and the audio falls silent,
until the next small segment is available.
If you are trying to play an encoded media stream twice as fast as normal,
your computer was to process twice as much data every second, using twice as many
computations. If your computer is not fast enough to decode the media as quickly as you
want to play it, processing gaps can occur.
The simpliest solution is to slow down. If you have turned
SpeedLimit feature on, 2xAV will "hunt" for the speed that is closest to
the speed you requested, but slow enough to prevent processing gaps from occurring.
Even with SpeedLimit on, for best results, don't request a speed that is
very much faster than your player can manage.
How much of my computer resources does it
take to play faster or slower than normal?
The Enounce Time-Scale Tailor® algorithm employs
patented digital signal processing techniques to speed up and slow down media streams.
These algorithms are quite efficient, and typically require anywhere from 2% to 10% of
your computer's processing power to operate. (You can control the amount of computing
power the Time-Scale Tailor algorithms use by changing the Playback
Quality setting on the 2xAV property page.)
However, many forms of media are stored and delivered to your player in an
encoded format. Your player decodes this media into a form that can be played. The process
of decoding media requires varying amounts of computing power. If you are trying to play
an encoded media stream twice as fast as normal, your computer was to process twice as
much data every second, using twice as many computations.
In many cases, the computing power used by the Enounce Time-Scale Tailor®
algorithm to prepare a stream for playback at twice normal speed is a small fraction of
the computing power that the media decoder uses to decode twice as much material every
second. In most cases, the limit on how fast you can play will depend on how efficiently
the media decoder has been designed.
If you try to play too fast, processing gaps
will occur. If you have activated the SpeedLimit function,
the 2xAV Plug-In will detect such gaps and adjust the playback speed in an effort to
prevent them from occurring.
On the other hand, if you are playing slower than real time, the media
decoder has to process less material each second, and will often consume noticeably less
of your system resources.
Copyright © Enounce, Incorporated All rights reserved.
Revised: February 13, 2007.
RealPlayer®, RealPlayer Plus® and RealJukebox® are
either registered trademarks or trademarks of RealNetworks, Inc.
in the United States and/or other countries.
Enounce, 2xAV, and SpeedLimit are either registered trademarks
or trademarks of Enounce, Incorporated
in the United States and/or other countries. |